Arena God
Arena God: how to track wins with 60 different champions
The Arena God goal is simple to describe and slow to finish. A clear list of what already counts makes every game more purposeful.
About 3 min read · Last reviewed September 22, 2026
What the Arena God goal asks for
Arena God is the name players use for Riot's Arena challenge of winning, meaning finishing first, with 60 different champions. A second win with the same champion does not move the counter, so the challenge is really about spreading first-place finishes across a wide roster rather than winning as often as possible with one favourite.
The in-game challenge is always the official source for progress and rewards. What the client does not make easy is planning: seeing at a glance which champions already count, which ones came close and which ones you have never tried.
Step 1: build a complete list of the champions that already count
Look up your Riot ID on Arena Legacy and run Import full history once. The player record then shows Champions won for the current Arena campaign, and the champion record's Wins filter lists every champion with a first-place finish. That list is your starting point; anything on it is already done and does not need to be played again for this goal.
If the number looks lower than you expected, remember that the counter follows the current campaign that began with patch 26.9, and that it can only include games that have been imported. Both are deliberate: the tracker never guesses a win it cannot see in the match data.
Step 2: shortlist champions that are close
Switch the champion record to Close Calls. These are champions that reached the Top 3 at least once without winning, which means you already know how to get them deep into a game. Sort by Most Top 3s and take the first five to ten names as your active shortlist.
Then look at No Wins Yet sorted by Most Played. Champions you have played many times without a win may simply not suit you in Arena; it is often faster to move on to a fresh champion than to force one that keeps finishing mid-table.
Step 3: prepare each champion before you lock it in
Open the champion in Arena Companion before you queue. The profile shows commonly chosen prismatic items, the augments players pick most for that champion by rarity, and a round-by-round item progression. You do not need to follow it exactly, but knowing two or three strong prismatic options in advance saves a lot of hesitation during the item rounds.
Pay attention to champion synergies in Companion as well. Arena is a team mode, and a champion that struggles alone can become a comfortable win with the right partners. If you queue with friends, plan your champions together so each game can complete a new champion for more than one person.
Step 4: review, then repeat
After a session, use Refresh latest matches and check what changed. A new win moves the champion into the Wins filter and increases the Champions won counter. A new Top 3 might move a champion into Close Calls, making it a good candidate for the next session.
Open the match detail for your best near-misses. Seeing which team finished above you, and what augments and items they were running, is often the fastest way to understand what was missing from your own run.
Mistakes that slow the challenge down
The most common one is replaying a champion that already counts because it feels comfortable. Keep the Wins list open between games and pick from your shortlist instead. The second is abandoning a champion after one bad lobby; placement varies a lot from game to game, so judge a champion over three or four games rather than one.
Finally, keep the goal enjoyable. Sixty different winners take a long time, and the tracker's job is to make that progress visible and satisfying rather than to turn Arena into a checklist you dread.
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